The Coming Wave Of Virtual Reality
Summary
Interest in virtual reality (VR) has reached a fever pitch in 2016, and marketers across industries are experimenting with VR to engage with customers. This VR market is for real: Forrester estimates that 52 million units of VR head-mounted displays will be in enterprise and consumer use in the US by 2020. VR will be a big deal, but marketers must carefully time and size their investments. This report helps CMOs navigate the VR wave adeptly, avoiding the Scylla of overheated hype and the Charybdis of excessive VR skepticism.
Log in to continue reading
Client log in
Welcome back. Log in to your account to continue reading this research.
Become a client
Become a client today for these benefits:
- Stay ahead of changing market and customer dynamics with the latest insights.
- Partner with expert analysts to make progress on your top initiatives.
- Get answers from trusted research using Izola, Forrester's genAI tool.
Purchase this report
This report is available for individual purchase ($1495).